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CS Posted on July 27, 2006 6:17 PM |
Mythology Motifs
Let's brainstorm some motifs for the Gaetani Mythology lexicon game! Some motifs suggested so far: Salmon, (also, I added a topic under "Lexicon Game" called "Mythology," once we have motifs, I'll add them as topics under Mythology) |
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Dylan
Posted on July 27, 2006 7:33 PM |
I notice those are all object If so, Betrayal |
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ecboss
Posted on July 28, 2006 7:09 AM |
more motifs |
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ecboss
Posted on July 28, 2006 7:16 AM |
an idea |
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Jake
Posted on July 28, 2006 8:26 AM |
Hmm... It seems to a lot of the Navjo stories my great gram told us when we wrere kids were all centered around these things and how these things were to be avoided or how they were the consequence of ill actions. To me these seem very appropriate, but because they are emotions maybe they don't fit in well here? |
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Dylan
Posted on July 28, 2006 8:41 AM |
I like Emily's suggestion a l |
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ecboss
Posted on July 30, 2006 7:56 AM |
emotions |
| #7 | |
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Dylan
Posted on July 30, 2006 10:16 PM |
So how are we trimming the li |
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ecboss
Posted on August 3, 2006 8:02 AM |
number and majors Hmm, 10 and 12, the numbers just about the same. Fewer Major motifs seems necessary, like 5-7 or so. My question is, how do we pick the major motifs? Are they known already? Should we each pick one major to do stories dealing with all the minor motifs on? Should they be beings/characters rather than objects or themes? |
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cs
Posted on August 6, 2006 3:18 AM |
Each pick one or two Maybe we should each give one major motif, and then we can add on a few more to round out the set of major motifs, so they feel like they cover a good part of the cultural range. I think that maybe the major motifs should be people or things, but should also have a theme attached. The person or thing culturally symbolizes the theme, but the only requirement is that either (or both) the thing or the theme show up in the story (so if Salmon/abundance were a slot, then a story in that slot would either need to include salmon or issues of abundance, but the mere presence of salmon in the story will suggest that the story should be read in relation to abundance). I think this would give a good degree of freedom to the players, while simultaneously giving structure to the game and to the reading of the stories. Does that sound good? |
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Francisco
Posted on August 15, 2006 5:31 PM |
Tailless Female White Monkey |
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Francisco
Posted on August 19, 2006 3:46 PM |
Mercy |
| #12 | |
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Francisco
Posted on August 19, 2006 3:59 PM |
Mythology Motifs |
| #13 | |
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Francisco
Posted on August 19, 2006 4:02 PM |
I am missing |
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